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Primary weapons, really, are the first things on hand to be fired, and are used often as a result. In Galaxy on Fire 2, the large button on the right-hand side of the screen usually fires primary weapons, and when double tapped, leaves them on autofire. Fortunately, all of the primary weapons have infinite ammunition so a pilot does not have to worry about it in the middle of an intense firefight.

The amount of primary weapons a ship can mount is often a starting point for determining how it will perform in the battlefield, ranging from zero (Cormorant, Rhino) to four (Ward, Aegir,Nemesis,Bloodstar, ect), and five if you own the Groza Mk II. In most cases, the more expensive the ship, the more primary weapons it can hold.

The following is a listing of all the weapons in Galaxy on Fire 2: (  V  indicates a weapon introduced in the Valkyrie DLC, while  S  indicates a weapon introduced in the Supernova DLC.  Some of these weapons can be purchased at the Kaamo Club Lounge even without the DLC.  K  indicates weapons that can only be purchased at the Kaamo Club.)

Lasers[]

There are two types of lasers: pulsed and continuous beam. Pulsed lasers deal average damage and have average loading speeds compared to similar-priced weapons, while M6 series of continuous beam lasers deal high, concentrated damage at the cost of slow loading speeds like a sniper.

Laser Tech
Lev.
Dmg Loading
Speed
Dmg/s Range Speed Low
Price
High
Price
Nirai Impulse EX 1 1 3 400 ms 7.50 2700 m 5000 km/h 1,978 2,500
Nirai Impulse EX 2 2 5 400 ms 12.50 3000 m 5500 km/h 6,004 6,727
Nirai Charged Pulse 3 6 380 ms 15.78 2700 m 5000 km/h 9,114 11,465
V'skorr 6 7 500 ms 14.00 2700 m 5000 km/h 8,104 9,528
Sh'koom 6 10 600 ms 16.66 2700 m 5000 km/h 12,743 14,195
Berger Focus I 5 16 900 ms 17.77 3300 m 5500 km/h 18,233 22,816
Berger Focus II A1 6 17 850 ms 20.00 3600 m 6000 km/h 26,902 31,946
Berger Retribution 7 18 750 ms 24.00 3500 m 5750 km/h 34,033 37,744
Berger Converge IV 8 28 850 ms 32.94 3000 m 5500 km/h 78,134 88,969
Disruptor Laser  V  9 18 300 ms 60.00 3800 m 7000 km/h 313,257 387,090
Dark Matter Laser  K  9 60 680 ms 88.23 3300 m 6000 km/h 502,888 523,757
M6 A1 "Wolf" 7 27 1200 ms 22.50 3300 m (Beam) 34,258 38,838
M6 A2 "Cougar" 8 34 1400 ms 24.28 3600 m 40,024 46,160
M6 A3 "Wolverine" 9 51 1500 ms 34.00 3600 m 60,101 68,725
M6 A4 "Raccoon" K  9 120 1300 ms 92.30 3900 m 515,079 552,747

Blasters[]

Blasters have higher loading speeds, and thus have higher damage output compared to pulsed lasers. However, these are notorious for their poor range.

Blaster Tech
Lev.
Dmg Loading
Speed
Dmg/s Range Speed Low
Price
High
Price
N'saan 1 8 600 ms 13.33 1400 m 3500 km/h 10,063 12,894
K'booskk 2 8 530 ms 15.90 1400 m 3500 km/h 13,862 16,743
Sh'gaal 4 9 430 ms 20.93 1100 m 4250 km/h 21,847 24,527
H'nookk 5 9 330 ms 27.27 1600 m 4000 km/h 42,613 47,478
Gram Blaster 7 12 300 ms 40.00 1600 m 4250 km/h 36,538 41,703
Ridil Blaster 8 12 250 ms 48.00 1300 m 4500 km/h 59,733 67,535
Tyrfing Blaster 9 13 220 ms 59.09 1300 m 4750 km/h 85,227 97,683
Mimung Blaster  K  9 16 230 ms 69.56 1300 m 5000 km/h 353,966 369,763

EMP blasters do not damage shields or armor, and therefore cannot destroy a ship, but deal EMP damage to disable a ship momentarily, this allows for any 'loot' to be taken without having to destroy the ship.

EMP Blaster Tech
Lev.
EMP
Dmg
Loading
Speed
EMP
Dmg/s
Range Speed Low
Price
High
Price
Luna EMP Mk I 4 3 350 ms 8.57 1400 m 4250 km/h 4,690 5,942
Sol EMP Mk II 5 5 450 ms 11.11 2000 m 3750 km/h 10,247 12,517
Dia EMP Mk III 6 8 450 ms 17.77 2300 m 4250 km/h 32,566 40,739

Auto-cannons[]

Auto-cannons are similar to today's machine guns, with high rates of fire but low projectile damage. Their recoil can cause a bit of projectile spread.

Auto-cannon Tech
Lev.
Dmg Loading
Speed
Dmg/s Range Speed Low
Price
High
Price
Micro Gun MK I 1 2 220 ms 9.09 1300 m 4500 km/h 2,168 2,577
Micro Gun MKII 2 2 170 ms 11.76 1300 m 5000 km/h 4,803 5,538
64MJ Railgun 3 2 140 ms 14.28 1800 m 5500 km/h 11,823 15,343
Scram Cannon 6 2 100 ms 20.00 2700 m 4500 km/h 40,499 47,203
128MJ Railgun 5 3 120 ms 25.00 2500 m 6500 km/h 22,676 24,675
Mass Driver MD 10 8 4 90 ms 44.44 2900 m 7500 km/h 87,630 114,314
Mass Driver MD 12  K  9 7 100 ms 70.00 3100 m 7500 km/h 397,710 423,181

Thermal Fusion Weapons[]

Thermal Fusion weapons are slightly slower, but deal more damage per projectile than auto-cannons. Also, when the scanner is locked onto a target, the projectiles will aim towards it, making them good fire-and-forget weapons. They will fire everywhere if not locked on a target.

Thermal Tech
Lev.
Dmg Loading
Speed
Dmg/s Range Speed Low
Price
High
Price
Thermic o5 7 3 300 ms 10.00 1600 m 3000 km/h 7,638 9,959
ReHeat o10 8 4 170 ms 23.52 1900 m 3500 km/h 32,506 35,724
MaxHeat o20 9 5 150 ms 33.33 2200 m 4000 km/h 77,292 86,204
SunFire o50  V  9 5 120 ms 41.66 2500 m 4250 km/h 155,963 183,413

Scatter Guns[]

Scatter guns have slow loading speeds, but their projectiles are very fast and have great range. When the projectiles are close to any ship, asteroid, or space junk, they will detonate in small explosions.

Scatter Gun Tech
Lev.
Dmg Loading
Speed
Dmg/s Range Speed Magnitude Low
Price
High
Price
Nirai .50AS  V  5 13 700 ms 18.57 3000 m 5500 km/h 1400 m 32,971 44,092
Berger FlaK 9-9  V  7 19 750 ms 25.33 3600 m 6250 km/h 2200 m 112,191 135,058
Icarus Heavy AS  V  9 30 900 ms 33.33 5000 m 7000 km/h 3150 m 289,262 356,787


All items (60)

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