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|Galaxy on Fire 3: Manticore|
December 8, 2016
GoF3: Manticore Rising
|“|| "The Neox Sector. Purgatory on the outskirts of space. Out here, pirates rage, and crime lords rule. But to us, they're just another payday."
|–Voiceover from first teaser trailer|
The game is set in the Neox Sector, a far-off part of the galaxy that is filled with warlords and mercenaries. The protagonist for Rising is Hayley Snocom, but the protagonist for the main game is created by the player themselves, as stated in the Fishlabs Dev Blog. Bryce Vantok refers to you as "kid".
The initial plot (Act One) revolves around hunting for the leader of the Gr'Gath pirate gang, Sh'Gaal. When Act One concludes, Act Two, and subsequently, the Porros sector is unlocked. Currently, there is no Act Three, and the Rigant Sector is inaccessible.
Manticore is based around the "freemium" scheme, involving multiple currencies - the original credits, and the new ore exclusive to this game, Mhaan-tiq. Mhaan-tiq is a much rarer currency, and is less easy to obtain, compared to credits. Very small amounts are given out after missions, alongside credits. However, it can be obtained via iAPs (In-App Purchases) - or as it is called in-game, the black market.
Primary Weapons, Secondary weapons and Ships can be upgraded, but are unlike those in Galaxy on Fire 2. There are currently 5 upgrade 'stages', and for Ships, 4 elements can be upgraded 5 times: Reactor, Generator, Structure and Engine. Depending on the Ship or Weapon, a certain amount of credits is needed. The higher the upgrade stage, the more costly the upgrades become. Upgrades will take time to take effect, costing more and more each level. Upgrades currently require credits, not Mhaan-tiq. However, Mhaan-Tiq is required to speed up upgrades, similar to other freemiums.
The game has a ranking system which is based on your gained XP. Each ship also has a ranking, which is determined by your ships 'hull', 'energy' and 'shield' stats, and by the stats of your primary weapon levels. Secondary weapons and sip specials are currently not included in this ranking. New weapons and equipment will be made available with higher ranks.
There are currently 3 classes of ships: Scouts, Fighters and Gunships. Each with their own characteristics. Depending on the type of mission, one type suits better than the other. Some ships will be familiair for GOF and GOF2 players. All ships have 2 primary weapon slots (equipping 4 guns in total), one secondary weapon slot and 1 or 2 special slots. There are Terran, Vossk and Nivellian ships, as well as a variety of specially adapted ships based on their original hulls. Interestingly, the once-powerful Aegir and Bloodstar are incredibly weak from around level 7 onwards, making them effectively a waste of 1K+ Mhaan-Tiq.
There are currently 3 primary weapon types: Plasma, Laser and Ballistic. You can fit 2 primary weapons (giving it 2 of each) on your ships. Each weapon is measured by 'impact', 'fire rate', 'range' and 'accuracy'. The strongest enemies in the game have certain weak spots based on these 3 weapon types. Meaning, you might need to adapt your setup to counter certain enemies.
For each mission, you can select 2 wingmen. The wingmen ships and load outs are based on actual players, and these players get a mercenary payout each time they are called in by another player. You can make friends and select wingmen from your friends list, as some are stronger than others, or use a specific setup you need for a certain mission.
- DEV BLOG #2 - March 2016: The Beginning of a New Era: Introducing Galaxy on Fire 3 - Manticore
- DEV BLOG #3 - March 2016: Into the Heart of Neox: Exploring the Game World of GOF3
- DEV BLOG #4 - March 2016: The Hub of your Operations: Taking up Quarters on the Manticore
- DEV BLOG #5 - Travelers, Upstarts and Free Thinkers: The Agenda of the Terrans in the Neox Sector
- DEV BLOG #6 - An old Race of masterful Ship Builders: How the Nivelians gained a Foothold in the Neox Sector
- DEV BLOG #7 - Hard-shelled War Mongers and Clansmen: On the Vossk Empire’s Attempts to Rule the Neox Sector
At this time, DSFishlabs announced an exclusive 360° video of official Manticore gameplay. This video can be found here.
- DEV BLOG #11 - Navigating the Galaxy Map: On the Neox Sector and its different Regions
- DEV BLOG #12 - “Rat ‘em out!“: Gaining valuable intel from informants
- DEV BLOG #13 - Full speed ahead!: Mkkt Bkkt’s illegal space races
- DEV BLOG #15 - Saya, Chief of all Things Flying: Meeting the Manticore’s head mechanic
- DEV BLOG #16 - Community Poll: Tell us what you want to see in GOF3!
- DEV BLOG #17 - Thanks for voting: Following up on our community poll
- DEV BLOG #18 - VIP Package: Gear up for the coming fight
- DEV BLOG #18 - The “Space Trinity” update: Hunters, mercs and explorers
At this time, DSFishalabs revealed a cinematic teaser for Manticore. The link can be found here.
- Free roaming (flying outside missions) wasn't present in the initial release, however is now a major part of the game.
- Originally, all speech was shown solely through text, with no audio. However, full voiceover is now present.
- There is no docking at any stations/jumpgates, etc. After every mission, you are automatically returned to The Manticore. In free-roam, flying to a Jumpgate will also return you home.
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